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Showing posts from November, 2020

BLOG POST: Outsourced Wearable Object: Finalize and Verify

 Megan Janett OBDF 210 November 24, 2020 Final Wearable Object      The object that I decided to go with was the honeycomb earrings. When discussing with my classmates it is the object that stood out the most and people where quite interested in how it would turn out. They also stated that it was a pretty unique piece to make and would look quite nice as an earring as it would stand out a lot when it is worn. Going back to refinement there was an interesting process of trying to measure my ear to get the right dimensions. Once I got the measurements I then took a picture of an ear, placed it in the rhino file and then used that to fix the general shape of the earring. To make sure everything was the right size I printed it out on paper to make sure it would fit my over my ear. When creating this piece the most challenging part was creating the back hoop that connects to the top of the ear. I originally tried to make it run across the entire top of the piece with the ...

Outsourced Wearable Object: Concept Selection and Proof Sheet

 Megan Janett OBDF 210 November 17, 2020 Proof Sheet      When discussing the project with classmates almost everyone I talked to liked number twelve which was a bee hive earring and number four which was a ring made of a branch shape the wrapped around three fingers. And the last one was my choice of an earring that hooks over the back of the ear with a tree on the front of it. When making the ring it took me a while to figure out how to make it wrap around the three fingers using rhino and the creating the branches. It looked quite weird so I decided to add some leaves but I think it still needs some work. The beehive one was a challenge as I couldn't figure out how to make the hexagons bend to hook to the ear while still maintaining their shape, I am still trying to make it look nicer. I also want to experiment more with the shape of the earring so it fits the ear a little nicer as it looks quite boxy at the moment.

BLOG POST: Outsourced Wearable Object: Concept Generation

 Megan Janett OBDF 210 November 10, 2020 Concept Generation     Here are some ideas for what I want to do for my wearable object. At first I started sketching some ring ideas a lot with nature influence to them such as a mountain scene or a branch that wraps around your finger. The I thought would it be possible to 3D print an earring or would it be too small of an object. So my ideas for those were not like the normal earring just found at the bottom of the ear lobe but something that wrapped around the ear almost like a sculpture. After researching some things I came across the idea of chain mail so I wanted to try to incorporate that into some of my designs. There was also the idea of a ring being made up of two parts that interlaced and slid into one another which I think would be a fun challenge.

Blog Post: Reverse Eng. Object: HD Render and Exploded View

 Megan Janett OBDF 210 November 3, 2020 Reversed Engineering Object     The object I chose to reverse engineer was a precision knife. The purpose of this assignment was to take a real life object and to take it apart into its smaller components. Then we had to measure each individual piece and recreate it using rhino. In the end the object should be an exact replica of the real life object you chose. It has a pretty simple design to it and was actually pretty fun to recreate. The hardest part overall was the screw piece that holds the knife in place as I had to figure out how to round the top and make a screw piece at the bottom. Once I figured out how to make the spiral pieces it took quite a while to figure out how to make the other part that it screwed into. But in the end everything worked out. Another challenging part was the red bean shape pieces at the top of the handle. Not only did they need to be shaped like a bean but they also had to curve around the object. W...